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Lorenzo Argentieri

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Lorenzo Argentieri

Pipeline TD & Character TD — Python, USD, AI Automation

Demo reel

Bio professionale

Pipeline TD & Character TD with 10+ years across VFX, animation and games (MPC, DNEG, Passion Pictures, Giant Animation, EDI, Uchi VFX). Computer Science degree, C++/Qt background. I design and automate production pipelines end to end: USD-based workflows (Python, Bifrost), cross-platform Qt/PySide tools for Maya, Houdini and the major DCCs, and studio infrastructure as code — a Docker-based pipeline platform of 22 services (45 containers) that I built and operate: Ayon and Kitsu production tracking, Deadline render farm, Gitea and Epic's Lore VCS for large binary assets, SSO (Authentik/LLDAP), TPN-compliant monitoring (Prometheus, Grafana, Loki) and encrypted cloud backup. AI automation is central to my workflow: LLM-powered agents and n8n workflows that automate repetitive production tasks, QC and service integration. On the character side I specialize in rigging, muscle/cloth simulation and creature biomechanics — always physically grounded, always procedural. Core: Python (OOP), PyQt/PySide, C++/Qt, MEL, USD, Docker, git.

Esperienza lavorativa

CFX Artistda apr 2026
Pipeline TDmag 2024 - mag 2025
Development of USD-based production pipelines (Python, Bifrost), Docker containerized services for TPN-compliant pipeline requirements, and cross-platform Qt-based tools for major DCC applications.
Character TDda mar 2024
Character rigging and pipeline development for VFX productions.
Rigging Supervisormag 2023 - gen 2024
Rigging supervision and development for cartoon animation productions.
Character TD / Rigger TDfeb 2023 - giu 2023
Character rigs for games, animation and VFX.
Senior Rigger TDfeb 2023 - mar 2023
Character TDmar 2019 - feb 2023
Cloth, muscle and skin simulation and development. Credits: Wonder Woman 1984, Fast & Furious 9, The Matrix Resurrections, Venom: Let There Be Carnage, Aquaman and the Lost Kingdom, Meg 2: The Trench.
Rigger TDgen 2019 - mar 2019
Rigging and development for VFX, short films and TV commercials.
Rigger TDmag 2017 - gen 2019
MPC (Moving Picture Company)
Rigging and development for VFX. Credits: The Greatest Showman, A Wrinkle in Time, The Darkest Minds, X-Men: Dark Phoenix, Godzilla: King of the Monsters, Underwater, Pokémon Detective Pikachu, The Lion King.
C++ Developerset 2016 - mag 2017
Vitrociset
Development of a C++/Qt system for controlling and tracking military aircraft.
Junior Programmerfeb 2016 - set 2016
Gulliver
Junior 3D Artistfeb 2015 - set 2015
Freelance

Software

Autodesk MayaAvanzato
HoudiniAvanzato
Substance 3D DesignerIntermedio
ArnoldIntermedio
After EffectsIntermedio
BlenderIntermedio
RenderManIntermedio
KarmaIntermedio
CyclesAvanzato
EeveeIntermedio
Mental RayIntermedio
GodotBase
O3DEBase
BifrostAvanzato
RealFlowBase
Ziva DynamicsAvanzato
Nuke StudioIntermedio
MetaHumanAvanzato
Character CreatorAvanzato
iCloneIntermedio
Daz 3DAvanzato
MakeHumanAvanzato
Affinity PhotoIntermedio
Affinity DesignerIntermedio
SpineBase
KitsuAvanzato
Prism PipelineIntermedio
DeadlineAvanzato
PerforceIntermedio
ShotGrid (Flow)Intermedio
ftrackIntermedio
SyncSketchIntermedio
Unreal EngineIntermedio
DockerAvanzato
USDAvanzato
n8nAvanzato
AyonIntermedio
Usa AI generativa: parte centrale del workflow

Formazione

Lighting and Compositing for Feature Film (Arnold Render)set 2015 - dic 2015
Corso di Octavian Brando
Master in Computer Graphicsset 2014 - lug 2015
Bachelor Degree in Computer Scienceset 2009 - lug 2014

Dati personali

Emailuni.lorenzo.a@gmail.com
Telefono+39 3278847741
CittàVasto
PaeseItalia
Disponibilità
  • Remoto
  • In sede
  • Ibrido
  • Full time
  • Part time
  • Freelance
CV generato da shortcutproject.it, aggiornato al 31 Agosto 2026