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I worked as Environment/Set Artist on the upcoming animated featured film “Sono Ancora Vivo” (I’m Still Alive) by Roberto Saviano. I contributed to the modeling and set dressing team by creating props, shot-specific, environment detail, tree and foliage and entire sets built in Blender. I also had the opportunity to explore vertex paint techniques to support the stylized LookDev.
I worked on Mia Avatar character design and model sheets, developed animation concepts and modeling the high-res 3D character model, baking normals from high to low poly, Uvs in Blender and texturing in Substance Painter.
I created dropcard artworks for the League of Legends European Championship (LEC), developing visuals that matched the event’s style and energy.
I worked on 3D key assets for advertising campaigns, handling modeling in Marvelous Designer, retopology and UVs in Blender, and texturing in Substance Painter. I created various fashion and product assets, including handbags, clutches, small purses, dresses, garments, and furniture prototypes.
I worked on building and prop concepts, defining silhouettes, colors and overall environment style, then moved on to creating the 3D assets and UVs in Blender, texturing in Substance Painter and implementing them in Unreal Engine for an indie videogame.
Silvia Romei non è in nessun progetto indie.
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