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Asian Girl – Speedsculpt (2019)
Asian Girl - Speedsculpt (2019), progetto di Giuseppe Gambera, immagine 1 di 2
Asian Girl - Speedsculpt (2019), progetto di Giuseppe Gambera, immagine 2 di 2

Asian Girl - Speedsculpt (2019)

pubblicato il 20 Settembre 2026
Giuseppe GamberaVedi il profilo
Descrizione

I had some free time after work and I'd like to approach to a cartoon/semi-realistic style so I decided to do this 15 minutes speedsculpt.
Sculpted and polypainted in Zbrush.

Categoria
Character
Software
ZBrush
AI generativaNo AI
Tag#speedscuplt #character #asian #girl
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Giuseppe Gambera su ArtStation
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About the author

Senior 3D Environment & Prop Artist with over 10 years of professional experience across video games, VR, real-time productions, and entertainment projects. Specialized in hard-surface modeling, game-ready topology optimization, clean high-to-low poly baking, and AAA-quality PBR texturing. Experienced in creating high-fidelity props, digital twins, and environment assets for Unreal Engine and Unity, while meeting strict multi-platform performance budgets. Skilled across the complete asset creation pipeline, from reference gathering and high/low-poly modeling to UVs, baking, texturing, optimization, and engine implementation. Proficient in Maya, ZBrush, Substance Painter, Substance Designer, Blender, and Marvelous Designer. Throughout my career, I have developed a strong understanding of real-time production requirements, balancing visual quality, technical performance, and efficient workflows. My experience spans different production environments, allowing me to adapt to diverse artistic styles, pipelines, and project requirements. Alongside production work, I have spent several years mentoring junior artists and sharing practical knowledge through community-driven initiatives. Some of the artists I have mentored have successfully advanced to AAA roles at studios such as Ubisoft Milan.