Hi!
My name is Clara, known in art as Vegel Grady, I'm a Senior Character and Creature Artist focused in the game ready pipeline and in-engine cinematic production.
Portfolio e socialModifica
- Responsable for high poly modeling for hero characters - Game ready low poly, UV and PBR Texturing - Unity textures set up for engine
- Work with reference materials, color guides and design briefs - Responsable for high poly modeling for characters and creatures - Retopology and UVs - Texturing with Substance Painter/Marmoset Toolbag 4 - Assisting the lead character artist in guiding and supervising the art style and visual storytelling on the characters final look - Supervising and guide 3d junior character artists, in order to meet high quality results and maintain the industry standards
Character and creature game production for ODEN. Retopology and UVs. Texturing with PBR method to achieve a stylized art style. Supervising the project Art Style, in order to follow the creative vision. Oden - Concept Trailer
Hitrecord collaboration with Ubisoft for BGE2 title - digital illustrations, characters, posters, logos and artworks
Work done for the game project BLIND, a psychological horror VR game.
Workflow senza AI generativa
Clara L. Vegel non è in nessun progetto indie.
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