Salta al contenuto
Bioshock – A Lovecraft’s Tale

Bioshock - A Lovecraft's Tale

pubblicato il 22 Agosto 2026
Clara L. VegelMentorVedi il profilo
Descrizione

Hello everyone!
Today I'm happy to share my personal interpretation of the Big Daddy from Bioshock!

For those who know Bioshock series, you will understand my love for those big potato guys lurking around Rapture with their little sisters, however this time I wanted to give a H.P Lovecraft twist to the design.
This project was a long one, as I wanted to push even further my texturing knowledge and the realistic texturing look to achieve a more cinematic atmosphere. Plus I wanted to focus on storytelling and capturing the vintage vibes the original game character has.
Big thanks and shout out to my friend Mauri https://www.artstation.com/mauris97 for his amazing floor and golden door materials!

Categoria
Creature
Software
Autodesk MayaZBrushBlenderSubstance 3D PainterMarvelous DesignerMarmoset ToolbagPureRefTopogunRizomUVXGen
AI generativaNo AI
Anno2026
TagRealistic, PBR, Game Cinematic
💬 0
Commenti
Nessun commento ancora.
Per commentare devi accedere.
Clara L. Vegel su ArtStation
Apri il profilo ArtStation
About the author

Hi! My name is Clara, known in art as Vegel Grady, I'm a Senior Character and Creature Artist focused in the game ready pipeline and in-engine cinematic production.