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Rigging & Simulation RnD

Rigging & Simulation RnD

pubblicato il 28 Agosto 2026
Lorenzo ArgentieriMentorVedi il profilo
Descrizione

R&D reel: experiments in muscle systems, cloth setups and procedural rigging tools. Biomechanics-driven and physically grounded — studying how creatures work and replicating them efficiently. Maya, Ziva Dynamics, Houdini, Python.

Categoria
Creature
Software
Autodesk MayaZiva DynamicsHoudini
AI generativaNo AI
Anno2023
Tagrnd, rigging, muscle simulation, cloth, procedural
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About the author

Pipeline TD & Character TD with 10+ years across VFX, animation and games (MPC, DNEG, Passion Pictures, Giant Animation, EDI, Uchi VFX). Computer Science degree, C++/Qt background. I design and automate production pipelines end to end: USD-based workflows (Python, Bifrost), cross-platform Qt/PySide tools for Maya, Houdini and the major DCCs, and studio infrastructure as code — a Docker-based pipeline platform of 22 services (45 containers) that I built and operate: Ayon and Kitsu production tracking, Deadline render farm, Gitea and Epic's Lore VCS for large binary assets, SSO (Authentik/LLDAP), TPN-compliant monitoring (Prometheus, Grafana, Loki) and encrypted cloud backup. AI automation is central to my workflow: LLM-powered agents and n8n workflows that automate repetitive production tasks, QC and service integration. On the character side I specialize in rigging, muscle/cloth simulation and creature biomechanics — always physically grounded, always procedural. Core: Python (OOP), PyQt/PySide, C++/Qt, MEL, USD, Docker, git.