Pipeline TD & Character TD with 10+ years across VFX, animation and games (MPC, DNEG, Passion Pictures, Giant Animation, EDI, Uchi VFX). Computer Science degree, C++/Qt background.
I design and automate production pipelines end to end: USD-based workflows (Python, Bifrost), cross-platform Qt/PySide tools for Maya, Houdini and the major DCCs, and studio infrastructure as code — a Docker-based pipeline platform of 22 services (45 containers) that I built and operate: Ayon and Kitsu production tracking, Deadline render farm, Gitea and Epic's Lore VCS for large binary assets, SSO (Authentik/LLDAP), TPN-compliant monitoring (Prometheus, Grafana, Loki) and encrypted cloud backup.
AI automation is central to my workflow: LLM-powered agents and n8n workflows that automate repetitive production tasks, QC and service integration.
On the character side I specialize in rigging, muscle/cloth simulation and creature biomechanics — always physically grounded, always procedural.
Core: Python (OOP), PyQt/PySide, C++/Qt, MEL, USD, Docker, git.
Development of USD-based production pipelines (Python, Bifrost), Docker containerized services for TPN-compliant pipeline requirements, and cross-platform Qt-based tools for major DCC applications.
Character rigging and pipeline development for VFX productions.
Rigging supervision and development for cartoon animation productions.
Character rigs for games, animation and VFX.
Cloth, muscle and skin simulation and development. Credits: Wonder Woman 1984, Fast & Furious 9, The Matrix Resurrections, Venom: Let There Be Carnage, Aquaman and the Lost Kingdom, Meg 2: The Trench.
Rigging and development for VFX, short films and TV commercials.
Rigging and development for VFX. Credits: The Greatest Showman, A Wrinkle in Time, The Darkest Minds, X-Men: Dark Phoenix, Godzilla: King of the Monsters, Underwater, Pokémon Detective Pikachu, The Lion King.
Development of a C++/Qt system for controlling and tracking military aircraft.
Lorenzo Argentieri non è in nessun progetto indie.
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