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Lorenzo Argentieri

Pipeline TD & Character TD — Python, USD, AI Automation · Vasto · Mentor Shortcut
Bio professionaleModifica

Pipeline TD & Character TD with 10+ years across VFX, animation and games (MPC, DNEG, Passion Pictures, Giant Animation, EDI, Uchi VFX). Computer Science degree, C++/Qt background.

I design and automate production pipelines end to end: USD-based workflows (Python, Bifrost), cross-platform Qt/PySide tools for Maya, Houdini and the major DCCs, and studio infrastructure as code — a Docker-based pipeline platform of 22 services (45 containers) that I built and operate: Ayon and Kitsu production tracking, Deadline render farm, Gitea and Epic's Lore VCS for large binary assets, SSO (Authentik/LLDAP), TPN-compliant monitoring (Prometheus, Grafana, Loki) and encrypted cloud backup.

AI automation is central to my workflow: LLM-powered agents and n8n workflows that automate repetitive production tasks, QC and service integration.

On the character side I specialize in rigging, muscle/cloth simulation and creature biomechanics — always physically grounded, always procedural.

Core: Python (OOP), PyQt/PySide, C++/Qt, MEL, USD, Docker, git.

Membro dalagosto 2024
RuoloMentor · Pipeline TD & Character TD — Python, USD, AI Automation
DisponibilitàRemoto, In sede, Ibrido, Full time, Part time, Freelance
Progetti3 pubblicati
Esperienza lavorativaModifica
2026 — oggiCFX ArtistFrame by Frame
2024 — 2025
2024 — oggi
2023 — 2024
2023
2023Senior Rigger TDTLM Partners
2019 — 2023
2019
2017 — 2019
2016 — 2017
2016Junior ProgrammerGulliver
2015Junior 3D ArtistFreelance
FormazioneModifica
2015Lighting and Compositing for Feature Film (Arnold Render)Corso di Octavian BrandoInserita dall'artista
2014 — 2015Master in Computer GraphicsBigRock — Institute of Magic Technologies, Roncade (TV)Inserita dall'artista
2009 — 2014Bachelor Degree in Computer ScienceUniversità degli Studi del MoliseInserita dall'artista
SoftwareModifica
Autodesk MayaAvanzato
HoudiniAvanzato
Substance 3D DesignerIntermedio
ArnoldIntermedio
After EffectsIntermedio
BlenderIntermedio
RenderManIntermedio
KarmaIntermedio
CyclesAvanzato
EeveeIntermedio
Mental RayIntermedio
GodotBase
O3DEBase
BifrostAvanzato
RealFlowBase
Ziva DynamicsAvanzato
Nuke StudioIntermedio
MetaHumanAvanzato
Character CreatorAvanzato
iCloneIntermedio
Daz 3DAvanzato
MakeHumanAvanzato
Affinity PhotoIntermedio
Affinity DesignerIntermedio
SpineBase
KitsuAvanzato
Prism PipelineIntermedio
DeadlineAvanzato
PerforceIntermedio
ShotGrid (Flow)Intermedio
ftrackIntermedio
SyncSketchIntermedio
Unreal EngineIntermedio
DockerAvanzato
USDAvanzato
n8nAvanzato
AyonIntermedio
Indie projects

Lorenzo Argentieri non è in nessun progetto indie.